CCD.SCHOOL
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// DEVICE LAB

EVERY KNOB, AUDIBLE.

23 effect labs + 12 instruments explained. Real loops. A/B on every device.

35 items

★ INSTRUMENTS

Built-in synths, samplers and racks. Click through to the mission that teaches each one.

Synth
Drift
Fast, hands-on subtractive synth.

Live 12's headline synth — two oscillators, a flexible filter, and a modulation matrix on one panel. Reach for it when you want a sound fast: leads, basses, plucks, pads. The whole instrument fits on one screen so you can dial things by ear, not by menus.

OPEN MISSION →
Synth
Wavetable
Sweeping digital textures and basses.

Two wavetable oscillators morph through tables of single-cycle waves. Built for evolving pads, hollow plucks, modern basses and growls. The MPE-friendly mod matrix lets every parameter breathe under your fingers.

OPEN MISSION →
Synth
Operator
FM synthesis. Bells, basses, classics.

Four-oscillator frequency-modulation synth. Use it for DX7-style electric pianos, metallic bells, glassy keys and acid basses. The fixed-frequency and noise modes make it surprisingly good for percussion too.

OPEN MISSION →
Synth
Meld
Macro-driven, MPE-native sound exploration.

Two macro-osc engines, a giant XY morph and per-note expression. Designed for happy-accident sound design — pick a preset, twist macros, follow your ears. Pairs perfectly with Push 3's MPE.

OPEN MISSION →
Sampler
Sampler / Simpler
Play any audio as an instrument.

Drag a sample in, get a playable instrument. Simpler is the quick lane: classic, one-shot, or slice modes. Sampler unlocks multi-zone mapping, modulators, filters — useful when you want a recorded piano or your own kit chromatic across the keyboard.

OPEN MISSION →
Drum
Drum Rack
16 pads of samplers, choke groups, macros.

A grid of cells, each a full instrument chain. Drop a sample on a pad, or nest a Simpler/Operator. Choke groups stop hats stepping on each other; macros automate the whole kit at once. The standard way to build a drum kit in Live.

OPEN MISSION →
Sampler
Granulator III
Granular textures and clouds.

Spray a sample into thousands of tiny grains and reshape it into pads, stutters or shimmering clouds. Great on vocals, field recordings and any sound you want to suspend in time. Live 12 ships it built-in for the first time.

OPEN MISSION →
Physical
Collision / Tension / Electric
Physical-modelling: mallets, strings, e-pianos.

Three different physics simulations. Collision = mallets, bells, marimbas. Tension = plucked & bowed strings. Electric = Rhodes/Wurlitzer electric pianos. Reach for them when a sampled version sounds static — physical models breathe with velocity and pitch.

OPEN MISSION →
Synth
Bass & Poli
Live 12's dedicated bass + poly classics.

Bass is a focused mono synth for sub, mid-growl and 808-style lines. Poli emulates classic poly-synth voices — warm pads, brass, strings. Use them when you want a great sound out of the box without 200 knobs.

OPEN MISSION →
Synth
Instrument Rack
Stack multiple instruments behind one MIDI track.

Layer Drift + Wavetable + a sample for huge stacked sounds. Macros expose 16 knobs that control anything inside. Zones split or velocity-switch chains so you can build expressive multi-sampled instruments without leaving Live.

OPEN MISSION →
MIDI
MIDI Effects
Arpeggiator, Chord, Scale, Note Length, Pitch, Random, Velocity, Expression Control.

These insert before an instrument and rewrite the MIDI on the fly. Arpeggiator turns held chords into runs; Chord adds harmony; Scale locks notes; Random/Velocity/Pitch add humanity. Live 12 also adds Note Echo and several expressive devices.

OPEN MISSION →
Synth
External Instrument
Route MIDI to hardware, get audio back.

A bridge device: sends MIDI to a hardware synth (or hardware MIDI port) and lets the audio return live into your set, with latency comp. The clean way to use outboard inside a Live project.

OPEN MISSION →

⚙ EFFECTS — REAL LABS

EQ
EQ Three
Turn lows, mids and highs up or down.

Sound is made of low, middle and high frequencies. EQ lets you turn any of them up or down. Too boomy? Lower the lows. Too dull? Raise the highs.

OPEN LAB →
DYNAMICS
Compressor
Make loud parts quieter so the whole thing feels bigger.

A compressor automatically turns down anything that's too loud. The quiet parts then feel louder by comparison. Vocals stay present, drums punch, mixes glue together.

OPEN LAB →
DRIVE
Saturator
Warmth, grit or full destruction.

Saturation adds new harmonics that weren't there. A little = warmth and weight. A lot = dirt and distortion. The TYPE picks the flavour (tape, tube, digital…).

OPEN LAB →
TIME
Reverb
Put a sound in a room — closet or cathedral.

Reverb is what a room does to sound: lots of tiny reflections fading out. Short = real and close. Long = epic and far. It glues elements and adds depth.

OPEN LAB →
TIME
Delay
Repeats. Echoes. Dub madness.

A delay repeats the sound after a short gap. Each repeat can be quieter, darker, and trigger another repeat. Set to the song's tempo it becomes rhythmic.

OPEN LAB →
FILTER
Auto Filter
A sweeping filter that wahs and wobbles.

A filter removes frequencies above or below a point called the cutoff. RESONANCE makes the cutoff sing — that's the classic wah and acid sound.

OPEN LAB →
MOD
Chorus
One sound becomes many — wide and lush.

Chorus makes one instrument sound like several playing together. It's the lush, wide '80s synth and clean-guitar sound.

OPEN LAB →
MOD
Phaser
Swirly, jet-engine sweep through the mids.

Phaser creates a moving 'whoosh' across the sound. Famous on funk guitars, electric pianos and drums.

OPEN LAB →
DYNAMICS
Glue Compressor
Makes a mix feel like one thing instead of many.

A compressor tuned for whole mixes and drum buses. It glues separate parts into one cohesive, 'finished' sound. The secret on most records.

OPEN LAB →
DYNAMICS
Limiter
A brick wall. Nothing gets past the ceiling.

A limiter guarantees the sound never goes above a chosen volume. It's the last thing in a mix, used to make tracks loud without distorting.

OPEN LAB →
EQ
EQ Eight
Eight surgical bands. The serious EQ.

EQ Eight gives you eight bands of fully-shapeable EQ. The big brother of EQ Three: same idea (boost or cut) but with eight surgical bands and a visual response curve.

OPEN LAB →
DYNAMICS
Gate
Cuts the silence. Keeps the hits.

A gate stays closed (silent) until the input crosses a threshold, then snaps open. Use it to remove bleed between drum hits or to shape long sustains into stutters.

OPEN LAB →
DRIVE
Overdrive
Guitar-amp style dirt.

Overdrive shapes the loud parts of the signal aggressively, the way a cranked guitar amp does. Crunchy, present, in-your-face.

OPEN LAB →
DRIVE
Erosion
Digital decay & sci-fi grit.

Erosion modulates a tiny delay with a sine or noise to introduce subtle digital artefacts — a cheap, lo-fi, alien sheen.

OPEN LAB →
DRIVE
Redux
Bitcrush & sample-rate reduce.

Redux destroys digital resolution on purpose. BIT DEPTH crushes the volume steps; DOWNSAMPLE shaves off the high-frequency detail. Lo-fi, retro, broken.

OPEN LAB →
MOD
Flanger
Jet-engine sweeping comb filter.

Flanger is like chorus's louder, more dramatic cousin. It mixes the dry signal with a very-short modulated delay, creating a swooshing comb-filter sweep.

OPEN LAB →
MOD
Vibrato
Pure pitch wobble — no chorus.

Vibrato modulates pitch up and down at a steady rate. Unlike chorus, there's no dry signal mixed in — the whole sound wobbles.

OPEN LAB →
TIME
Echo
Modern stereo delay with character.

Echo is Live's flagship delay: stereo timing, filtering inside the feedback path, and tonal character built in. Think tape, BBD, digital — all in one.

OPEN LAB →
TIME
Grain Delay
Granular, glitchy, off-rails.

Grain Delay chops the input into tiny grains, sprays them through a feedback line, and modulates timing — creating glitchy, pitch-wobbly textures.

OPEN LAB →
TIME
Filter Delay
Three independent band-passed echoes.

Filter Delay splits the input into three bands and gives each its own delay time and feedback. Lows can echo at quarter notes while highs ping at sixteenths.

OPEN LAB →
DYNAMICS
Drum Buss
One device for the whole drum bus.

Drum Buss is a one-stop processor for drums: high-pass clean-up, drive for character, compression for glue, and a low-shelf 'boom' boost.

OPEN LAB →
MOD
Auto Pan
LFO-driven panning & tremolo.

Auto Pan rocks the sound between left and right (or up and down in level) with an LFO. Use it as stereo motion, rhythmic tremolo, or mono volume pulse.

OPEN LAB →
MOD
Frequency Shifter
Linear pitch shift — bell tones & chaos.

Unlike a pitch shifter (which keeps musical intervals), a frequency shifter slides every frequency by the same amount. Result: inharmonic, metallic, alien.

OPEN LAB →
▸ BUILD A CHAIN — hear order matter in real time

Stack devices left to right on a live drum loop. Try EQ → Comp vs Comp → EQ.

▸ stopped · 0 fx on · level 0
#1
TONE (LOWPASS)

Tilts the brightness of the sound down. Lower = darker, muffled.

#2
COMPRESSOR

Squashes loud peaks so the whole sound feels louder and tighter.

#3
SATURATION

Adds warmth and grit. Pushes the sound through a non-linear curve.

#4
REVERB

Adds a room around the sound. More = farther away, more washy.

OUTPUT LEVEL

▸ Order is fixed: TONE → COMP → DRIVE → REVERB. Toggle each on, twist its amount, A/B to hear the chain.

🎧 Headphones recommended — click to enable audio (each device & sim has its own ▶ play button)