CCD.SCHOOL
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WorldsDJ WorldSetup & CultureYour First SessionGenres and BPM Reference
Mission 007

Genres and BPM Reference

Know your genres — what plays at what speed.

BPM is a starting filter. Two tracks at the same BPM can be unmixable if they're from different worlds.

+40 XP

// WHAT IT DOES

Different styles of dance music live at different tempos. Knowing the rough BPM range of each genre lets you plan a set, find compatible tracks, and decide when to gear-shift the energy.

Rough reference: Hip-hop / RnB 70–100, Reggae / Dub 80–100, House (most flavours) 118–128, Techno 125–140, Disco 110–125, Drum & Bass 160–180, UK Garage 130–140, Trance 130–145, Dubstep 138–150 (often felt at 75 half-time), Hardcore 150–180+.

Within a genre, sub-styles cluster around specific BPMs — Deep house ≈122, Tech house ≈124–127, Peak-time techno 130–138, Liquid DnB 170–175, Footwork 160.

Think of it like → Like cycling — there's a comfortable gear for each terrain. You can shift, but you do it on purpose, not by accident.
▸ WHY YOU CARE
  • Mixing a 124 BPM track into a 128 BPM track is easy. 124 into 138 is a gear change you have to plan for.
  • Knowing the genre's pocket means you can prep playlists by BPM bucket, then by key and energy.
  • Helps you predict the crowd's mood — a 140 BPM crowd is in a different physical state than a 122 BPM one.

// SEE & HEAR IT

No simulator for this mission — read & quiz only.
▸ HOW IT WORKS
▸ Signal flow — watch the dot
▸ SIGNAL FLOW
GenreINPUTBPM rangePROCESSPitch tolerance…GAINCompatible neig…SENDKey & energy fi…BUSSlot in setOUT
Glowing dot = your signal travelling through Live.
▸ LISTEN FOR
  • The 'sweet spot' of a track — most have a 2–4 BPM window where they sound best, not just where they were written.
  • Half-time vs. double-time feel on detection — if your detected BPM seems wrong, halve or double it and check.
  • Genre boundaries blur at the edges — 128 BPM is 'fast house' or 'slow techno' depending on production.
▸ WALKTHROUGH (5 steps)
  1. 1. DO: In rekordbox, sort your collection by BPM ascending.
    ▸ LISTEN: You'll see your library cluster around tempos that map to the genres you actually play.
  2. 2. DO: Pick a target tempo (say 124) and select all tracks within ±4 BPM.
    ▸ LISTEN: These are easy blends without needing key lock — your immediate-neighbour pool.
  3. 3. DO: Engage Key Lock / Master Tempo on a deck and stretch a 124 track to 128.
    ▸ LISTEN: Vocals stay in tune but you hear a slight 'shimmer' — that's the algorithm.
  4. 4. DO: Try the same stretch with Key Lock off.
    ▸ LISTEN: Now the pitch rises with tempo. Vocals sound chipmunked — clearly audible above +3%.
  5. 5. DO: Find a 70 BPM hip-hop track and play it under a 140 BPM techno track (kicks on alternating beats).
    ▸ LISTEN: If the rhythmic feel matches, that's a half-time bridge — useful for genre transitions.
▸ COMMON MISTAKES
  • Pitching tracks more than ±6% without Key Lock — vocals and melodic content become obviously processed.
  • Programming a set entirely at one tempo — listenable, but it feels static after 45 minutes.
  • Trusting auto-detected BPM on DnB / footwork / dubstep without verifying half/double.
  • Mixing tracks across a 10+ BPM gap by aggressive pitch instead of using a half/double-time bridge.

// QUIZ (QUICK)

Question 1 / 40 correct
Standard house music runs at approximately
🎧 Headphones recommended — click to enable audio (each device & sim has its own ▶ play button)